Base building

Choose a safehouse with a way out

Compare access, escape routes, water, and supply trips before investing in walls or hauling furniture.

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Evaluate the surrounding block

Look at the approach from your regular loot route, not just the building footprint. A central shop offers short supply trips but exposes you to a busy street. A remote farmhouse offers space but makes vehicle condition, fuel, and long journeys more important.

On the atlas, inspect nearby groceries, medical locations, hardware stores, and gas stations. These categories are scouting targets, not promises of stocked containers. Choose a fallback shelter outside the same immediate block so one gathering of zombies does not cut off both options.

Test access before reinforcing it

  • Walk the entrance and your secondary exit while you still have daylight and energy.
  • Check both sides of fences and the ground beneath upstairs exits.
  • Keep a route between sleeping space, emergency supplies, and the outside.
  • Inspect doors, windows, and interior rooms in your actual world; mods and map revisions may change the layout.

Fortify in an order that supports survival

Cover exposed windows and reinforce vulnerable entrances as materials and skills allow. Preserve a usable exit. Barricades buy time; they are not a guarantee that an occupied building will remain safe.

Organize drinking water, food, medical supplies, tools, and a departure bag before building a large perimeter. If you use a sheet rope, inspect it and its landing area regularly. Do not remove normal access before you understand the consequences of losing that escape.

Plan utilities and a reason to move

Allow outdoor space for a generator and water collection where appropriate. Never operate a generator indoors, including in a garage. Evaluate the trip required to refuel it as part of choosing the base.

A shelter stops serving you when routine supply runs exceed your capabilities or its exits become unreliable. Moving with a manageable bag is often more practical than defending a stockpile you can no longer reach safely. Server safehouse claims and permissions are separate from the physical security of a building.

References

Plan your next step

Base building

Prepare for water and power shutoff

Build a water plan and a food reserve before the utilities fail. Treat generator fuel and condition as ongoing jobs.

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Items and exploration

Plan loot routes around a specific need

Turn a map full of buildings into a short trip with one objective, a fallback, and a clear return route.

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Multiplayer

Coordinate a co-op run and its sandbox rules

Agree on the world settings, meeting point, shared supplies, and recovery plan before people scatter across the map.

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